
RED CAT GANG — STUDIO
We work
with Dongseo University
Multi-label · transmedia IP holding studio
Each label manages its own work, while headquarters supports production technology and distribution.
INDUSTRY–ACADEMIA
The university and company
workthe same way
Our CEO is a professor in the department, students take part in actual production, and we build our tools with the university. Industry-academic cooperation is not a separate program. It is how we work.
Students in Dongseo University's Department of Animation. It is the largest animation department in the country.
The arts departments are being combined to form Stella College of Arts.
Enrollment capacity after the merger. It will be one of the country's largest arts colleges.
This is the scale of the university connected to the company. We meet people here every year and make actual projects with some of them.
Our CEO is a professor in the department
CEO Lee Jun-seok is a professor in Dongseo University's Department of Animation. The working methods used with students in class are much the same as those used in the company's commercial productions.
Methods that work well in class are brought into company projects, and problems encountered in production become topics for the next semester.
Students take part in actual production
Through Dongseo University's Content One Campus program, students created and released the AI animation <Magical Girls>. Set in Gwangalli and Centum City, it became the starting point for Busan Magical Girls.
This is not work that ends as an assignment. There is a significant difference between graduating with and without the experience of releasing work to the public.
We build tools together
The production management tool AICinePipe was developed through joint research by Dongseo University and Red Cat Gang. The login screen also identifies it as joint research.
This is research that became a tool used every day instead of ending with a paper. The university and the company use the same tool.

Developing people takes time
We aim to create a path where people we meet in class, and work with through actual production, become central to the next project.
Hiring people only when they are needed has not worked well for this kind of work. Our connection with the university lets us watch people develop over several years.
PRESS & RECORD
On the record
- 2025.01Busan Ilbo
Busan university students release AI-made animation, 'Magical Girls'
Students produced an AI animation through Dongseo University's Content One Campus program. Set in Gwangalli and Centum City. Program director Lee Jun-seok.
- 2025KBS News
Report from the production site of Busan AI animation 'Magical Girls'
A broadcast report on AI production and the work process of participating students.
- 2025.12Gukje News
Busan content companies join their first joint pavilion at ATF, Asia's largest content market
Red Cat Gang participated in the joint pavilion for nine Busan companies.
HISTORY
Company history
2023.12
- Red Cat Gang Inc. established
2024
- Participated in Dongseo University's Content One Campus program
- Released the student-produced AI animation <Magical Girls>
2025
- Selected for BIPA's AI video content startup production support program
- Participated in BICAF 2025 with a company booth
- Participated in the Busan joint pavilion at ATF Singapore
2026
- Selected for BIPA content company acceleration
- Selected for BIPA's startup AI and emerging technology video content production support program
- Selected as a B-CON startup (Teumbreakers)
MULTILABEL LOGIC
Labels create,
headquarters supports
We are starting with Busan Magical Girls
The dark fantasy survival series <Busan Magical Girls> is our main title and a place to test how we work. We handle everything directly, from planning and production to release across different media.
Methods established here are used in the next project. Many parts are still being worked out.
We deliberately work in another genre as well
The children's animation <Teumbreakers> has a completely different audience and genre from Busan Magical Girls. We deliberately added a project in another area.
A method that works in one genre may only work in that genre. We are seeing whether what works in dark fantasy also works for children's animation.
People come from the university
We work with Dongseo University's Department of Animation and Institute of Virtual Convergence Technology. Faculty, industry-academic staff, and student education are all brought together.
The industry-academic structure described above continues here. It creates a path for people we meet at the university to become the first members of a new label.
Teams become independent labels
A team that completes a project from start to finish becomes an independent label. The team decides how to develop its world and what to make.
We do not think a label can last if headquarters starts deciding the direction of its work. It is better to let the team tell the story it wants to tell through to the end.
Headquarters handles the support work
Headquarters handles production technology, canon management, production infrastructure, distribution channels, rights and settlements, and data analysis.
Creative work alone is demanding for a small team. Reviewing contracts and settlements as well is difficult. Headquarters handles those areas instead.
The conditions change as projects accumulate
As the number of labels grows, the IP catalog grows as well. Negotiating with a platform over one title is different from negotiating over a group of titles.
We aim to secure terms together that would be difficult for a single label to obtain.
TRANSMEDIA & REVENUE
One world,
multiple media
We do not limit a project to one medium. Starting with animation, we extend it into webtoons, novels, games, merchandise, OST, performances, and virtual activities. This is possible because the canon is managed in one place.
We deliberately leave some parts of the world unexplained. Fans or partner labels can fill those spaces. Partners who open their IP receive support for crossover production, merchandise distribution, and media exposure.
Three-tier Free-to-Premium revenue model
Revenue comes from free releases, rights sales, and direct payments from fans.
Free release on YouTube
We first make it available to everyone. Revenue comes from advertising placed naturally within scenes.
OTT rights sales
Titles with a confirmed response from their free release are offered for OTT licensing.
Direct payments from fans
Merchandise, OST, webtoons, performances, and virtual activities. These give long-term fans a way to pay directly.
JOIN THE ECOSYSTEM
We are looking
for partners
Co-production, IP licensing, industry-academic cooperation, or investment. We are open to discussing any of them.
Start a conversation